#ifndef RP2CUBEMAPEFFECT_H
#define RP2CUBEMAPEFFECT_H

#include "Rp2ShaderEffect.h"

namespace Rp2
{
class CubeMapEffect : public ShaderEffect
{
public:
	// order: +x, -x, +y, -y, +z, -z
	CubeMapEffect(const std::string* pkCubeFace);
	~CubeMapEffect();

	// member access
protected:


};

#include "Rp2CubeMapEffect.inl"

}


#endif